Game.com



Back in the 90s, Tiger Electronics was the king of low-end LCD games, but that market was starting to wane. So, the game.com was their attempt at taking on more advanced handhelds. Well, they tried: it was more powerful than the Game Boy, and even had some PDA and online functions.

So, why doesn't this pioneer get more recognition? Because it was a disaster in pretty much every way. It was very badly marketed, there was absolutely no third-party support (Tiger licensed some third-party games and ported them in-house), its touch screen was imprecise, and — particularly pathetic for a machine named after the internet boom — getting online required a bulky external modem for very little functionality (and if that's not enough, the second model was not even compatible with the modem).

Tiger has since left the game market, was bought by Hasbro, and now makes a fuckton of money with the "Furby" line.