Dungeon Keeper guide



Well holy fuck, you've stumbled upon a good game, let me explain what the fuck is going on because I doubt you have any idea.

Dungeon Keeper and its sequel Dungeon Keeper 2 is a strategy micromanagement video game published on the PC for win95 and above (except vista lol).

Dungeon Keeper 1 was released June 26th 1997, while its sequel was released June 30th 1999. Both games were developed by Bullfrog, the first game being managed and led by Peter Molyneux (remembered for his shit fest of a series Fable).

The game puts you in the position of the unnamed, omnipotent being known as the "Dungeon Keeper". As a dungeon keeper, you're expected to raise up an army of evil minions and help your friend(?) the horned reaper reach the surface world, for him to reign down his filthy cock of terror onto the humans that populate those lands.

On your fun as fuck journey to escape the dungeons you're accustomed to, you come across an underground resistance of heroes and knights and all the other typical lawful good characters you see in an ordinary RPG. Basically, you command an army of bad guys, level them up through training methods, capture rooms claimed by the good guys, and even enemy dungeon keepers. But wait, there's fucking more.

While juggling all of that, you've gotta keep an eye on your gold, your mana, the position of the enemy player, your weak points (unfortified walls), your rooms, what your minions are up to, where to strategically place traps, and a whole shit tonne more.

As a Dungeon Keeper, you're expected to build rooms that will attract certain types of minions (and allow for all sorts of other things, like converting enemy minions or heroes). Rooms cost money, so you'll have to mine yourself a few gold veins to make bank. These veins run out however, so you do have a time restraint even if there isn't one present. However, in some maps, there are gem blocks, which are an infinite source of wealth. This is important if you need time to level up your minions before a big battle.

Dungeon Keeper 3 was in the work, until EA shat all over bullfrog and fucked their lukewarm hotpockets. Fuck EA.

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<p style="margin:0cm0cm0.0001pt;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">Trivia <span style="font-size:10pt;font-family:Helvetica,sans-serif;">

<p style="margin:0cm0cm0.0001pt;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">Dungeon Keeper has inspired Minecraft, Dungeons, A Game of Dwarves, Impire, War for the Overworld and surly more to come.

<p style="margin:12pt0cm;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">At the end of the first Dungeon Keeper, the boss battle is with the "Avatar", which is just a straight up sprite rip from the Persona 4's Avatar.

<p style="margin:12pt0cm;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">Over 200k people have signed the petition for a new Dungeon Keeper, yet EA still shoves their own cocks down their throats instead of listening to what people want.

<p style="margin:12pt0cm;line-height:15.75pt;">War for the Overworld (I kickstarted project made by subteranean games) has been released on steam for bedrock beta testing, it is a spiritual sucessor to the Dungeon Keeper series and is titled after what the third in the series of DK's would have been named,

<p style="margin:12pt0cm;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">EA are cunts.